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Date: Mon, 30 Nov 2020 10:35:03 -0500
From: Rich Felker <dalias@...c.org>
To: Érico Nogueira <ericonr@...root.org>
Cc: Samuel Holland <samuel@...lland.org>, musl@...ts.openwall.com,
	Dong Brett <brett.browning.dong@...il.com>
Subject: Re: Question on C++ locale

On Mon, Nov 30, 2020 at 12:12:50PM -0300, Érico Nogueira wrote:
> On Mon Nov 30, 2020 at 11:39 AM -03, Samuel Holland wrote:
> > On 11/30/20 7:44 AM, Érico Nogueira wrote:
> > > On Mon Nov 30, 2020 at 8:35 AM -03, Szabolcs Nagy wrote:
> > >> * Dong Brett <brett.browning.dong@...il.com> [2020-11-30 18:41:33
> > >> +0800]:
> > >>> However, the following C++ code does not work (our software uses std::locale in C++ standard library for locale related stuff):
> > >>> #include <langinfo.h>
> > >>> #include <locale.h>
> > >>> #include <locale>
> > >>> using namespace std;
> > >>> int main()
> > >>> {
> > >>>     std::locale::global(locale(""));
> > >>>     initscr();
> > >>>     printw("LC_ALL: %s\n", setlocale(LC_ALL, NULL));
> > >>>     printw("C++ locale: %s\n", locale().name().c_str());
> > >>>     printw("CODESET: %s\n", nl_langinfo(CODESET));
> > >>>     printw("Hello, world!\n");
> > >>>     printw("你好,世界!\n");
> > >>>     refresh();
> > >>>     getch();
> > >>>     endwin();
> > >>>     return 0;
> > >>> }
> > >>
> > >> fwiw for me even the first line fails.
> > >> i don't know how c++ locales are supposed to work.
> > > 
> > > From [1], it seems that C++ locales are supposed to affect the global
> > > locale as well, so they should call setlocale() when appropriate.
> > > 
> > > - [1] https://www.cplusplus.com/reference/locale/locale/
> > > 
> > > Unfortunately, I assume libstdc++ uses their generic locale support on
> > > musl...  From gcc-10.2.0/libstdc++-v3/config/locale/generic/c_locale.cc:
> > > 
> > >   void
> > >   locale::facet::_S_create_c_locale(__c_locale& __cloc, const char* __s,
> > > 				    __c_locale)
> > >   {
> > >     // Currently, the generic model only supports the "C" locale.
> > >     // See http://gcc.gnu.org/ml/libstdc++/2003-02/msg00345.html
> > >     __cloc = 0;
> > >     if (strcmp(__s, "C"))
> > >       __throw_runtime_error(__N("locale::facet::_S_create_c_locale "
> > > 			    "name not valid"));
> > >   }
> > > 
> >
> > I don't know for sure that it's the right thing to do, but I have been
> > patching
> > out that error for the last several years[1] and so far I have not
> > noticed any
> > negative effects. Adelie, which is very thorough about testing, has also
> > carried
> > the patch for a while[2].
> >
> > Samuel
> >
> > [1]:
> > https://github.com/smaeul/portage/blob/c744774a/patches/sys-devel/gcc/gcc-5.4.0-locale.patch
> > [2]: https://code.foxkit.us/adelie/packages/-/commit/d09b437d
> 
> Are those patches correct in functionality? The GNU version is:
> 
>   void
>   locale::facet::_S_create_c_locale(__c_locale& __cloc, const char* __s,
> 				    __c_locale __old)
>   {
>     __cloc = __newlocale(1 << LC_ALL, __s, __old);
>     if (!__cloc)
>       {
> 	// This named locale is not supported by the underlying OS.
> 	__throw_runtime_error(__N("locale::facet::_S_create_c_locale "
> 				  "name not valid"));
>       }
>   }
> 
> It tries to create a locale object, which the generic code doesn't do.
> In the generic case, _S_create_c_locale is basically a noop, and I'd
> assume localization wouldn't work, even if it does avoid the runtime
> abort.
> 
> I will try it out locally when I get the time.

The code there in the GNU version is correct (the one without
newlocale isn't correct) aside from having the __ prefix, but other
parts of the GNU version are wrong in that they poke at glibc
internals to "optimize" useless byte-based ctype functions (useless
because they can't operate on the only characters whose properties
could vary by locale, the non-ASCII ones). There should probably be a
new "posix" directory here based on the GNU one but with all the
GNUisms removed. If it's not hard to backport that to older GCC
versions maybe we should do that.

One thing: I think in order for std::locale::global to be able to
work, the locale creation code also needs to store the name (string)
passed to locale() constructor, since there's no way to setlocale to a
locale_t. Instead you need to remember the name so you can setlocale()
to the same name. Perhaps NL_LOCALE_NAME would suffice, but I don't
think it can easily give the exact same behavior since it's
per-category.

Rich

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