Date: Thu, 25 Apr 2019 22:48:20 +0200 From: Peter Zijlstra <peterz@...radead.org> To: Rick Edgecombe <rick.p.edgecombe@...el.com> Cc: Borislav Petkov <bp@...en8.de>, Andy Lutomirski <luto@...nel.org>, Ingo Molnar <mingo@...hat.com>, linux-kernel@...r.kernel.org, x86@...nel.org, hpa@...or.com, Thomas Gleixner <tglx@...utronix.de>, Nadav Amit <nadav.amit@...il.com>, Dave Hansen <dave.hansen@...ux.intel.com>, linux_dti@...oud.com, linux-integrity@...r.kernel.org, linux-security-module@...r.kernel.org, akpm@...ux-foundation.org, kernel-hardening@...ts.openwall.com, linux-mm@...ck.org, will.deacon@....com, ard.biesheuvel@...aro.org, kristen@...ux.intel.com, deneen.t.dock@...el.com Subject: Re: [PATCH v4 00/23] Merge text_poke fixes and executable lockdowns On Mon, Apr 22, 2019 at 11:57:42AM -0700, Rick Edgecombe wrote: > Andy Lutomirski (1): > x86/mm: Introduce temporary mm structs > > Nadav Amit (15): > Fix "x86/alternatives: Lockdep-enforce text_mutex in text_poke*()" > x86/jump_label: Use text_poke_early() during early init > x86/mm: Save DRs when loading a temporary mm > fork: Provide a function for copying init_mm > x86/alternative: Initialize temporary mm for patching > x86/alternative: Use temporary mm for text poking > x86/kgdb: Avoid redundant comparison of patched code > x86/ftrace: Set trampoline pages as executable > x86/kprobes: Set instruction page as executable > x86/module: Avoid breaking W^X while loading modules > x86/jump-label: Remove support for custom poker > x86/alternative: Remove the return value of text_poke_*() > x86/alternative: Comment about module removal races > tlb: provide default nmi_uaccess_okay() > bpf: Fail bpf_probe_write_user() while mm is switched > > Rick Edgecombe (7): > x86/mm/cpa: Add set_direct_map_ functions > mm: Make hibernate handle unmapped pages > vmalloc: Add flag for free of special permsissions > modules: Use vmalloc special flag > bpf: Use vmalloc special flag > x86/ftrace: Use vmalloc special flag > x86/kprobes: Use vmalloc special flag This all looks good to me, I'll queue them tomorrow when I'm awake again. I'll move the last two patches to early in the series, since it appears to me they're fixes and should be in place before we make the situation worse with the temporary mm swizzling for text_poke. If you want to post a new version of patch 4 before then, that'd be awesome, otherwise I'll see if I can do those few edits myself.
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