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Date: Sun, 9 Dec 2012 05:35:04 +0400
From: Solar Designer <>
Subject: Re: bitslice DES on GPU

On Thu, Dec 06, 2012 at 08:47:30AM +0530, Sayantan Datta wrote:
> I'm guessing you want me to do something like this:
> Take the kernel object which contains the specific compiled and linked
> kernel.
> Take an integer ptr and point it to kernel object.e.g. int *ptr =
> &kernel_object.
> for(i=0;i<some guess;i++) {
>    if(*ptr == some predetermined salt value ) save ptr;
>    ptr++;
>  }

Sort of, but it's trickier than that - as discussed in other messages.


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