Follow @Openwall on Twitter for new release announcements and other news
[<prev] [next>] [thread-next>] [day] [month] [year] [list]
Date: Mon, 4 Aug 2008 20:53:14 +0200
From: Nico Golde <>
Subject: CVE id request: openttd

Can I get a CVE id for the following security issues fixed 
in openttd 6.2?

"OpenTTD servers of version 0.6.1 and below are susceptible to a remotely
exploitable buffer overflow when the server is filled with companies and
clients with names that are (near) the maximum allowed length for names.
In the worst case OpenTTD will write the following (mostly remotely
changable bytes) into 1460 bytes of malloc-ed memory:
up to 11 times (amount of players) 118 bytes
up to 8 times (amount of companies) 124 bytes
and 7 "header" bytes
Resulting in up to 2297 bytes being written in 1460 bytes of malloc-ed
memory. This makes it possible to remotely crash the game or change the
gamestate into an unrecoverable state.  "

This is Debian bug #493714.

I didn't yet have the time to check the diff between the versions.

Kind regards

Nico Golde - - - GPG: 0x73647CFF
For security reasons, all text in this mail is double-rot13 encrypted.

Content of type "application/pgp-signature" skipped

Powered by blists - more mailing lists

Please check out the Open Source Software Security Wiki, which is counterpart to this mailing list.

Confused about mailing lists and their use? Read about mailing lists on Wikipedia and check out these guidelines on proper formatting of your messages.