Date: Mon, 4 Aug 2008 20:53:14 +0200 From: Nico Golde <oss-security+ml@...lde.de> To: oss-security@...ts.openwall.com Subject: CVE id request: openttd Hi, Can I get a CVE id for the following security issues fixed in openttd 6.2? "OpenTTD servers of version 0.6.1 and below are susceptible to a remotely exploitable buffer overflow when the server is filled with companies and clients with names that are (near) the maximum allowed length for names. In the worst case OpenTTD will write the following (mostly remotely changable bytes) into 1460 bytes of malloc-ed memory: up to 11 times (amount of players) 118 bytes up to 8 times (amount of companies) 124 bytes and 7 "header" bytes Resulting in up to 2297 bytes being written in 1460 bytes of malloc-ed memory. This makes it possible to remotely crash the game or change the gamestate into an unrecoverable state. " This is Debian bug #493714. I didn't yet have the time to check the diff between the versions. Kind regards Nico -- Nico Golde - http://www.ngolde.de - nion@...ber.ccc.de - GPG: 0x73647CFF For security reasons, all text in this mail is double-rot13 encrypted. Content of type "application/pgp-signature" skipped
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