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Message-ID: <49d2c60a4320b0183fb67359fdeeb98a@smtp.hushmail.com>
Date: Tue, 18 Apr 2023 19:12:09 +0200
From: magnum <magnumripper@...hmail.com>
To: john-dev@...ts.openwall.com
Subject: Re: Birthday paradox

On 2023-04-18 18:28, magnum wrote:
> On 2023-04-18 17:57, magnum wrote:
>> Can anyone point me to a (approximation) formula for the birthday 
>> paradox, where for example we have a bitmap with 4096 bits and 
>> populate it with 1024 random bits. What is the expected number of bits 
>> set in the bitmap?
>>
>> I think the answer is ~907, as that's what I'm seeing in my 
>> experiments - and also what this simple script shows:
> 
> Talking to the duck works every time :)
> 
> Found it at 
> https://jaxwebster.wordpress.com/2012/01/24/expected-number-of-different-birthdays/
> 
> It's as simple as 4096*(1-(4095/4096)^1023) where ^ means power of, as 
> in bc(1):

A correction, just in the remote case someone read the above and wants 
to use it:  I mistakingly decreased by one where I shouldn't - the 
correct formula is 4096*(1-(4095/4096)^1024).

$ bc -l <<< '4096*(1-(4095/4096)^1024)'
906.12935699914074324992

And that's even closer to my empirical data.

Background: I was amazed how an 4-level bitmap that "should" give 1/16 
false positives, could end up as good as 1/43.  That was with 512 hashes 
in a 4x1024 bitmap. Using this formula we end up with 1/41, so mystery 
solved.

In another test case, 1024 hashes in a 8x1024 bitmap would be "full" and 
should give 1/1 false positives if we don't factor in the birthday 
paradox.  But empirical tests showed an amazing 1/38 - actually good 
enough to make an nvidia perform near its best!  This was again 
explained with the birthday paradox (which says 1/39).

Cool stuff,
magnum

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