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Date: Sun, 19 Aug 2012 20:39:47 +0530
From: Sayantan Datta <>
Subject: Re: bitslice DES on GPU

On Sun, Aug 19, 2012 at 8:26 PM, Solar Designer <> wrote:

> I think you're wrong about it having "too much" branching.  The
> branching that it has is not data-dependent, and there's just one taken
> branch per loop iteration.  So this should be GPU-friendly as written.

Great. You mean all work items should execute the same branch .

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