Date: Sun, 19 Aug 2012 20:39:47 +0530 From: Sayantan Datta <std2048@...il.com> To: john-dev@...ts.openwall.com Subject: Re: bitslice DES on GPU On Sun, Aug 19, 2012 at 8:26 PM, Solar Designer <solar@...nwall.com> wrote: > I think you're wrong about it having "too much" branching. The > branching that it has is not data-dependent, and there's just one taken > branch per loop iteration. So this should be GPU-friendly as written. > Great. You mean all work items should execute the same branch . Content of type "text/html" skipped
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